
As you can see, Bujnak, along with Kukelova and Pajdla, have published a number of papers, spanning many years, on the topics of 3d reconstruction, algebraic geometry, pose estimation, lens correction, and other topics, all relating in some way to photogrammetry / 3D reconstruction. Martin Bujnak, one of the cofounders of Capturing Reality, is clearly an accomplished and respected researcher in this field. This team wrote many well-known papers at that time, with their professor Tomáš Pajdla, as well as Zuzana Kukelova, an esteemed researcher and now also an assistant Professor at CVUT, who helped to write some of the underlying solvers which form a basis for the Realit圜apture software. RC is built by a small team of mostly Slovak engineers led by Michal Jancosek, Tomáš Bujnak, and Martin Bujnak, who studied at CVUT (the Czech Technical University), one of the world’s leading institutions for computer vision and related fields. Realit圜apture, made by a company called Capturing Reality (yes, a bit weird) has been available since around 2015. Realit圜apture Image credit: Jeffrey Martin 3DF Zephyr works well and there are lots of people who enjoy using it.
#CAPTURING REALITY 3D FREE#
It has a free version, limited to 50 photos input (which can be enough in some cases to create some simple 3d models of objects or rooms) with the licenses costing anywhere from $149 to $3900 (similar to Metashape).
#CAPTURING REALITY 3D PRO#
Additionally, the price of the software is quite reasonable at $179 for the standard version and $3499 for the pro version (both offering unlimited numbers of images as input) 3DF Zephyr Image credit: Ogre ForumsģDF Zephyr is also quite a popular photogrammetry software.
#CAPTURING REALITY 3D MAC#
It is one of the few photogrammetry products that has a Mac version. Agisoft Metashape Image credit: įormerly known as Agisoft Photoscan, Agisoft Metashape is a very popular photogrammetry software that has been around for over ten years. So it is in active development and it is getting better all the time. Just recently Meshroom announced support for spherical panoramas, for example. I have high hopes for this product that it will continue to evolve and improve. It is however, completely free, so instead of complaining, you can, of course, fix it yourself. It is not optimized for a single-node workstation the way some of the other software is. The main complaint about Meshroom is that it is slower than other solutions. Meshroom is built and maintained principally by a very talented team in France at MIKROS, including Benoit Manujean, Fabien Castan, among others. This was the first 3d software that I used, and without knowing what I was doing, I dropped 120 photos into it, clicked “start” and out came a nicely textured 3d mesh of a sandstone sculpture. Meshroom is an open source, free project that is fully functional and very powerful. There are quite a few options for using photogrammetry software, if you want to get started yourself: Meshroom / Alicevision Over the years, photogrammetry has gone from a niche affair requiring a huge workstation to make even a humble model from thousands of photos, to a fairly fast process, allowing a regular person with a gaming-grade GPU (more on that later) to process a thousand photos into an extremely high-poly (lots of polygons), very detailed, 3D file of an object or environment. But before we get ahead of ourselves, what is photogrammetry software, anyway? Basically, it is software that allows you to take a bunch of photos (and/or laser scans) of an object or place, and process those photos into an actual 3D shape: either a dense point cloud, or a solid mesh made of triangles, colored (textured) by the original photos.Īs you might guess, this is a pretty computationally-intensive process, and in terms of input data, the sky’s the limit: You might use thousands or tens of thousands of source photos to create, say, an aerial 3d model of a city. There are a few competing solutions in the market for photogrammetry software.


What is Photogrammetry Software?īefore we step into the worlds of Realit圜apture and Epic Games, let’s take one step back and look at the software involved to get a better understanding of what we’re in for. Who are these companies, and what is this software all about, anyway? Let’s dive in a little bit. What does this mean, and what’s going to happen? That’s always the question.

HUGE NEWS in the 3D world! Capturing Reality, the Bratislava-based company behind Realit圜apture, a leading photogrammetry tool, has been acquired by Epic Games, one of the world’s largest video game companies, and makers of Unreal Engine, one of the leading 3D engines used in video games today. Direct from the desk of the CEO: Epic Games acquires Realit圜apture – This is HUGE!
